Editorial Reviews:
Product Description Purchase of this book includes free trial access to www.million-books.com where you can read more than a million books for free. This is an OCR edition with typos. Excerpt from book: CHAPTER V. BULES 4ND DIRECTIONS FOB PLAT. The foregoing remarks illustrate what we havt called the Theory of the Scientific or Modern Game. The way in which this theory is usually brought into practical application is by means of Rules or Directions for Play; indeed, the ordinary plan in teaching Whist, either personally or by books, is to give these rules only, either ignoring the theory altogether, or only allowing it to be inferred by the student as well as he can. Many collections of rules, carried out in considerable detail, will be found in the best modern works on Whist j but it will be useful to give here a short summary of the principal ones, arranged in a convenient form for reference. It must be explained that among such rules are included many which have no direct reference to the theory of the game, but are matters of detail, providing for what we may call the accidents of play, OP RULES AND DIRECTIONS FOR PLAT. The principles on which, most of these rulei are based will be found in the foregoing theoretical considerations. Some farther explanations, together with notes of exceptions and other useful remarks, are appended in small type. The Lead. Let your first or principal lead be from youjr best long suit. If you have two suits, each of more than three cards, you may prefer the one which is strongest in high cards ; but always avoid, if possible, an original lead from a suit of less titan four. Holding in this suit ace and king, lead king first, then ace. This is preferable to heginning with the ace, as it may sometimes convey useful information. No good partner would trump your king led. If you held ace, king, queen, lead king first, then queen, for the same reason. Holding Tdng and queen, lead king. And, if it wins, a smal...
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