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The Theory of the Modern Scientific Game of Whist

The Theory of the Modern Scientific Game of WhistAuthor: William Pole
Publisher: General Books LLC
Category: Book

List Price: $14.14
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Media: Paperback
Pages: 28
Number Of Items: 1
Shipping Weight (lbs): 0.2
Dimensions (in): 9.7 x 7.4 x 0.1

ISBN: 0217109292
Dewey Decimal Number: 795
EAN: 9780217109291
ASIN: 0217109292

Publication Date: January 6, 2012
Availability: Usually ships in 1-2 business days
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  • Paperback - The Theory of the Modern Scientific Game of Whist
  • Unknown Binding - The THeory of the Modern Scientific Game of Whist
  • Paperback - The Theory Of The Modern Scientific Game Of Whist (1883)
  • Paperback - The Theory of the Modern Scientific Game of Whist
  • Hardcover - The Theory of the Modern Scientific Game of Whist
  • Hardcover - The Theory of the Modern Scientific Game of Whist
  • Paperback - The theory of the modern scientific game of whist
  • Unknown Binding - The theory of the modern scientific game of whist
  • Hardcover - The Theory of the Modern Scientific Game of Whist
  • Paperback - The Theory Of The Modern Scientific Game Of Whist;
  • Unknown Binding - The Theory of the Modern Scientific Game of Whist
  • Unknown Binding - The theory of the modern scientific game of whist;
  • Unknown Binding - The theory of the modern scientific game of whist
  • Paperback - The Theory Of The Modern Scientific Game Of Whist (1883)
  • Hardcover - Theory of the Modern Scientific Game of Whist
  • Hardcover - The Theory Of The Modern Scientific Game Of Whist (1883)
  • Paperback - The Theory of the Modern Scientific Game of Whist
  • Paperback - The Theory Of The Modern Scientific Game Of Whist
  • Hardcover - The Theory Of The Modern Scientific Game Of Whist (1883)
  • Paperback - The Theory Of The Modern Scientific Game Of Whist
  • Hardcover - The theory of the modern scientific game of whist

Editorial Reviews:

Product Description
This historic book may have numerous typos, missing text, images, or index. Purchasers can download a free scanned copy of the original book (without typos) from the publisher. 1881. Not illustrated. Excerpt: ... CHAPTER V. BUIES AND DIRECTIONS FOB TLAY. The foregoing remarks illustrate what we havt called the Theory of the Scientific or Modern Game. The way in which this theory is usually brought into practical application is by means of Rules or Directions for Play; indeed, the ordinary plan in teaching Whist, either personally or bj books, is to give these rules only, either ignoring the theory altogether, or only allowing it to be inferred by the student as well as he can. Many collections of rules, carried out in considerable detail, will be found in the best modern works on "Whist j but it will be useful to give here a short summary of the principal ones, arranged in a convenient form for reference. It must be explained that among such rules are included many which have no direct reference to the theory of the game, but are matters of detail, providing for what we may call the accidents of play, 3UMJ1ARY OP RULES AND DIRECTIONS FOR PLAT. The principles on which, most of these rulei are based will be found in the foregoing theoretical considerations. Some further explanations, together with notes of exceptions and other useful remarks, are appended in small type. The Lead'. Lot your first or principal lead be from yomr boot long suit. If you have two suits, each of more than three cards, you may prefer the one which is strongest in high cards; but always avoid, if possible, an original lead from a suit of less than four. Holding in this suit ace and king, lead king first, then ace. This is preferable to beginning with the ace, as it may sometimes convey useful information. No good partner would trump your king led. If you held ace, king, queen, lead king first, then queen, for the same reason. Holding Mng and queen, lead king. And, if it wins, a small one, ...



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